Warlord

Archaeologist| Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord

Warlord (Front line tank, Melee Damage)
Resource used : Rage

Role in party : Front line tank that can absorb damage and protect the party. They are also a versatile melee damage dealer with a variety of ways to inflict damage. All of their combat abilities are single target, making boss and mini boss fights the place where they shine the most.

Learns skills like "Schwartzbruin Fury" that attack multiple times on the same enemy. "Final Destiny" which consumes all rage to deal massive damage, and the passive ability "Blood Drunk" which converts a portion of damage dealt to heal the Warlord.

Can also learn "Weapon Throw" a limited use ability that can be used a few times per combat to throw an axe or dagger at an enemy which generates rage. Weapon throw uses refresh at the start of every combat.

WRATH
Wrath : Passive; Increases Rage generated from any source - Warlords train to control their rage and anger, to channel it in battle without losing their senses.

Lv1 : +20% Rage

Lv2 : +25% Rage

Lv3 : +30% Rage

Lv4 : +35% Rage

Lv5 : +40% Rage

Brutal Assault : Rage 10; Physical Damage - One of the first techniques a Warlord learns is how to use the rage they accumulate in battle to strengthen their attacks.

Lv1 : 130% Melee Attack (S)

Lv2 : 140% Melee Attack (S)

Lv3 : 150% Melee Attack (S)

Lv4 : 160% Melee Attack (S)

Lv5 : 170% Melee Attack (S)

Taunt : Rage 10; Taunt - Many weak willed enemies can be taunted into fights they cannot win

Lv1 : Only target Warlord : 58% Success Rate : 2 turns (S)

Lv2 : Only target Warlord : 66% Success Rate : 2 turns (S)

Lv3 : Only target Warlord : 74% Success Rate : 2 turns (S)

Lv4 : Only target Warlord : 82% Success Rate : 2 turns (S)

Lv5 : Only target Warlord : 90% Success Rate : 2 turns (S)

Charge : Gambit 50%; Gambit Trigger : First Melee Attack of combat - "The Schwartzbruin Warlord Legions let loose a war cry as they charged into battle that caused most enemies to torn aand run" - King Mathias Teels.

Lv1 : Strike first and generate 4 Rage

Lv2 : Strike first and generate 8 Rage

Lv3 : Strike first and generate 12 Rage

Lv4 : Strike first and generate 16 Rage

Lv5 : Strike first and generate 20 Rage

Relentless : Gambit; Gambit Trigger : First enemy killed per turn - The rage of battle overcomes a Warlord and they often find it hard to stop swinging their weapons until every foe in sight is dead.

Lv1 : 10% Execute a free Attack

Lv2 : 20% Execute a free Attack

Lv3 : 30% Execute a free Attack

Lv4 : 40% Execute a free Attack

Lv5 : 50% Execute a free Attack

Merciless Assault : Rage 25; Physical Damage - A reckless attack that misses often but inflicts massive damage when it hits.

Lv1 : 170% Melee Attack : -50% Accuracy (S)

Lv2 : 190% Melee Attack : -50% Accuracy (S)

Lv3 : 210% Melee Attack : -50% Accuracy (S)

Lv4 : 230% Melee Attack : -50% Accuracy (S)

Lv5 : 250% Melee Attack : -50% Accuracy (S)

Iron Flame : Rage 20; Physical Damage + Fire - The Manuscript of the Warlord teaches that rage is a spiritual energy that can invoke elemental power.

Lv1 : 130% Melee Attack (S)

Lv2 : 140% Melee Attack (S)

Lv3 : 150% Melee Attack (S)

Lv4 : 160% Melee Attack (S)

Lv5 : 170% Melee Attack (S)

Cold Steel : Rage 20; Physical Damage + Cold - The Manuscript of the Warlord teaches that rage is a spiritual energy that can invoke elemental power.

Lv1 : 130% Melee Attack (S)

Lv2 : 140% Melee Attack (S)

Lv3 : 150% Melee Attack (S)

Lv4 : 160% Melee Attack (S)

Lv5 : 170% Melee Attack (S)

Aero Vengeance : Rage 20; Physical Damage + Bolt - The Manuscript of the Warlord teaches that rage is a spiritual energy that can invoke elemental power.

Lv1 : 130% Melee Attack (S)

Lv2 : 140% Melee Attack (S)

Lv3 : 150% Melee Attack (S)

Lv4 : 160% Melee Attack (S)

Lv5 : 170% Melee Attack (S)

Schwartzbruin Fury : Rage 50; Physical Damage - A secret technique that Megash Schwartzbruin used to slay the Demon Prince Gorremon Deathfinger.

Lv1 : 55% Melee Attack : 3 attacks on random enemies

Lv2 : 70.00001% Melee Attack : 4 attacks on random enemies

Lv3 : 85% Melee Attack : 5 attacks on random enemies

Lv4 : 100% Melee Attack : 6 attacks on random enemies

Lv5 : 115% Melee Attack : 7 attacks on random enemies

Blood Drunk : Gambit; Gambit Trigger : Deal Physical Damage - "Do not fight blood drunkenness when it overcomes you, feed your fury on the blood of your enemies: - Warrick the Might, Manuscript ofthe Warlord.

Lv1 : 2% of damage dealt as Life

Lv2 : 4% of damage dealt as Life

Lv3 : 6% of damage dealt as Life

Lv4 : 8% of damage dealt as Life

Lv5 : 10% of damage dealt as Life

Final Destiny : Rage 50; Physical Damage + Consume ALL Rage - "When battling a strong opponent you must at times put all our might behind a single attack: - Warrick the Mighty, Manuscript of the Warlord.

Lv1 : 210% + (2x Rage)% Melee Attack (S)

Lv2 : 220% + (2x Rage)% Melee Attack (S)

Lv3 : 230% + (2x Rage)% Melee Attack (S)

Lv4 : 240% + (2x Rage)% Melee Attack (S)

Lv5 : 250% + (2x Rage)% Melee Attack (S)

DISCIPLINE
Discipline : Passive; Reduces Rage decay - The Warlord Masters of Schwartzbruin train those selected to be Warlords at no cost, they accept worthy candidates regardless of their birthright.

Lv1 : 4 Rage lost per step

Lv2 : 4 Rage lost per step

Lv3 : 3 Rage lost per step

Lv4 : 3 Rage lost per step

Lv5 : 2 Rage lost per step

Shield Master : Passive; Increases Block % with Shields - Those who train with the shield cana deflect attacks with ease.

Lv1 : +3 Block %

Lv2 : +6 Block %

Lv3 : +9 Block %

Lv4 : +12 Block %

Lv5 : +15 Block %

Weapon Throw : Rage 0; Throwing attack + Physical Damage + generate Rage Warlords often start a battle by launching a thrown weapon at their enemies before charging forward to attack.

Lv1 : 155% Ranged Attack : Generate 20 Rage (S)

Lv2 : 170% Ranged Attack : Generate 20 Rage (S)

Lv3 : 185% Ranged Attack : Generate 20 Rage (S)

Lv4 : 200% Ranged Attack : Generate 20 Rage (S)

Lv5 : 215% Ranged Attack : Generate 20 Rage (S)

Smash : Rage 20; Physical Damage + Paralyze - An advanced technique that is hard to execute but leaves the Warlord's target completely vulnerable to further attacks.

Lv1 : 100% Melee Attack : Can't Act or Defend : 80% Success Rate : 2 turns (S)

Lv2 : 100% Melee Attack : Can't Act or Defend : 90% Success Rate : 2 turns (S)

Lv3 : 100% Melee Attack : Can't Act or Defend : 100% Success Rate : 2 turns (S)

Lv4 : 100% Melee Attack : Can't Act or Defend : 110% Success Rate : 2 turns (S)

Lv5 : 100% Melee Attack : Can't Act or Defend : 120% Success Rate : 2 turns (S)

Controlled Rage : Passive; Ignores Damage - The most powerful Warlords can shrug off weak attacks without effort.

Lv1 : Incoming Damage below 2% Max Life : Take no damage

Lv2 : Incoming Damage below 4% Max Life : Take no damage

Lv3 : Incoming Damage below 6% Max Life : Take no damage

Lv4 : Incoming Damage below 8% Max Life : Take no damage

Lv5 : Incoming Damage below 10% Max Life : Take no damage

Parry : Gambit; Gambit Trigger : Targeted by a Melee Attack - The use of a melee weapon to deflect attacks is a fundamental fighting skill.

Lv1 : 8% Deflect the incoming Melee Attack

Lv2 : 11% Deflect the incoming Melee Attack

Lv3 : 14% Deflect the incoming Melee Attack

Lv4 : 17% Deflect the incoming Melee Attack

Lv5 : 20% Deflect the incoming Melee Attack

Throwing Mastery : Passive; Extra Throwing attacks - Many Warlords carry multiple throwing weapons into battle.

Lv1 : 2 Throwing attacks per combat : Deflect the incoming Melee Attack

Lv2 : 3 Throwing attacks per combat : Deflect the incoming Melee Attack

Lv3 : 4 Throwing attacks per combat : Deflect the incoming Melee Attack

Riposte : Gambit; Gambit Trigger : Evade, Parry, or Block a Melee Attack - The Riposte is a deadly technique that many warriors master.

Lv1 : 18% Counter Attack the enemy with double Critical Rate %

Lv2 : 36% Counter Attack the enemy with double Critical Rate %

Lv3 : 54% Counter Attack the enemy with double Critical Rate %

Lv4 : 72% Counter Attack the enemy with double Critical Rate %

Lv5 : 90% Counter Attack the enemy with double Critical Rate %

Heart Strike : Rage 50; Throwing attack + Physical Damage + 100% Critical Rate % " I once saw Warrick kill six Paladin Knights iwth only throwing daggers" - Lord Marshall Megash Schwartzbruin.

Lv1 : 155% Ranged Attack : 100% Critical Rate % (S)

Lv2 : 170% Ranged Attack : 100% Critical Rate % (S)

Lv3 : 185% Ranged Attack : 100% Critical Rate % (S)

Lv4 : 200% Ranged Attack : 100% Critical Rate % (S)

Lv5 : 215% Ranged Attack : 100% Critical Rate % (S)

Finishing Blow : Passive; 100% Critical Rate % on near death enemies - Scoring the killing blow on an enemy is a satisfying moment that Warlords crave.

Lv1 : Target an enemy below 10% Max Life : 100% Critical Rate %

Lv2 : Target an enemy below 15% Max Life : 100% Critical Rate %

Lv3 : Target an enemy below 20% Max Life : 100% Critical Rate %

Lv4 : Target an enemy below 25% Max Life : 100% Critical Rate %

Lv5 : Target an enemy below 30% Max Life : 100% Critical Rate %

WEAPON MASTER
Weapon Master : Passive; Increases Melee Attack - Warlords are proficient with dozens of weapons types and multiple forms of combat.

Lv1 : +3% Melee Attack

Lv2 : +6% Melee Attack

Lv3 : +9% Melee Attack

Lv4 : +12% Melee Attack

Lv5 : +15% Melee Attack

Blade Mastery : Passive; Increases damage of Blade attacks - Blades are the most common weapon found throughout the world.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Axe Mastery : Passive; Increases damage of Axe attacks - Axes rely on their sheer weight to penetrate an enemy's defenses.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Two Hand Mastery : Passive; Increase Physical Damage when in Two Hand - Two handed fighting allows the weapon wielder to put more force behind each blow.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Dual Wield : Passive; Learn Dual Wield - Holding a weapon in each hand makes the weapon wielder twice as deadly.

Lv1 : Add Dual Wield to known styles Works with melee weapons.

Bow Mastery : Passive; Increases damage of Bow attacks - The Bow is an ancient weapon that is effective at long range combat.

Lv1 : +10% Physical Damage dealt

Lv2 : +20% Physical Damage dealt

Lv3 : +30% Physical Damage dealt

Lv4 : +40% Physical Damage dealt

Lv5 : +50% Physical Damage dealt

Keen Blades : Passive; Reduce Physical Damage penalty for Dual Wield with Blades Fighting with multiple weapons is popular among Warlords that favor offense over defense.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Sunder : Passive; Penetrate Physical Defense with Axes - Warlords who master the axe can cleave through most armor.

Lv1 : +7% Penetrate Physical Defense

Lv2 : +14% Penetrate Physical Defense

Lv3 : +21% Penetrate Physical Defense

Lv4 : +28% Penetrate Physical Defense

Lv5 : +35% Penetrate Physical Defense

Eagle Eye : Passive; Increases Critical Rate % with Bows - The Eagle Eye technique teaches an archer to never aim and rely on instinct.

Lv1 : +2 Critical Rate %

Lv2 : +4 Critical Rate %

Lv3 : +6 Critical Rate %

Lv4 : +8 Critical Rate %

Lv5 : +9.999999 Critical Rate %

Ambidexterity : Passive; Reduce Physical Damage penalty for Dual Wield Fighting with an off hand weapon can feel unnatural if you are not ambidextrous.

Lv1 : +25% Physical Damage

Key
(S) - S ingle (attack a single enemy)

(R) - R ow (attack a row of enemies)

(A) - A ll (attack all enemies

Archaeologist | Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord