Soul Caller

Archaeologist| Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord

Soul Caller (Elemental and Dark Magic, Debuffs)
Resource used : Mana

Role in party : Strongest offensive magic user in the game. Learns many powerful elemental spells and dark magic spells. Can learn the incredibly powerful "Soul Harvest" which deals damage and restores a portion of that as healing spread out to your party. Can also learn "Killing Power Word", the strongest offensive spell in the game that will instant kill most enemies and deal massive non-elemental damage to others.

Strong debuffer that can cast many single targe debuffs but also spells like "Silence the Weak" that deal dark damage and apply the silence debuff.

ELEMENTAL WIZARDRY
Elemental Wizardry : Passive; Increases Magic Power of Elemental spells Elemental Wizardry and Evocation are paramount to any who study the mysteries of magic.

Lv1: +4% Magic Power

Lv2: +8% Magic Power

Lv3: +12% Magic Power

Lv4: +16% Magic Power

Lv5: +20% Magic Power

Flame : Mana 5/10/15; Magical Damage + Fire - Simple fire incantation that lights an enemy fire.

Lv1 : 105% Magic Power (S/R/A)

Lv1 : 110% Magic Power (S/R/A)

Lv1 : 115% Magic Power (S/R/A)

Lv1 : 120% Magic Power (S/R/A)

Lv1 : 125% Magic Power (S/R/A)

Fireball : Mana 20/40/60; Magical Damage + Fire - A large fireball that can be launched at enemies.

Lv1 : 160% Magic Power (S/R/A)

Lv2 : 170% Magic Power (S/R/A)

Lv3 : 180% Magic Power (S/R/A)

Lv4 : 190% Magic Power (S/R/A)

Lv5 : 200% Magic Power (S/R/A)

Firestorm : Mana 40/80/120; Magical Damage + Fire - Violent blaze that burns incredibly hot and incinerates the Soulcaller's enemies.

Lv1 : 215% Magic Power (S/R/A)

Lv2 : 230% Magic Power (S/R/A)

Lv3 : 245% Magic Power (S/R/A)

Lv4 : 260% Magic Power (S/R/A)

Lv5 : 275% Magic Power (S/R/A)

Shock : Mana 5/10/15; Magical Damage + Bolt - A small bolt shocks the target.

Lv1 : 105% Magic Power (S/R/A)

Lv1 : 110% Magic Power (S/R/A)

Lv1 : 115% Magic Power (S/R/A)

Lv1 : 120% Magic Power (S/R/A)

Lv1 : 125% Magic Power (S/R/A)

Lightning Bolt : Mana 20/40/60; Magical Damage + Bolt - Bolts of lightning shoot from the caster's fingertips.

Lv1 : 160% Magic Power (S/R/A)

Lv2 : 170% Magic Power (S/R/A)

Lv3 : 180% Magic Power (S/R/A)

Lv4 : 190% Magic Power (S/R/A)

Lv5 : 200% Magic Power (S/R/A)

Thunderstorm : Mana 40/80/120; Magical Damage + Bolt - A localized thunderstorm that hurls massive bolts downwards.

Lv1 : 215% Magic Power (S/R/A)

Lv2 : 230% Magic Power (S/R/A)

Lv3 : 245% Magic Power (S/R/A)

Lv4 : 260% Magic Power (S/R/A)

Lv5 : 275% Magic Power (S/R/A)

Icicle : Mana 5/10/15; Magical Damage + Cold - Shards of ice that pierces an enemy.

Lv1 : 105% Magic Power (S/R/A)

Lv1 : 110% Magic Power (S/R/A)

Lv1 : 115% Magic Power (S/R/A)

Lv1 : 120% Magic Power (S/R/A)

Lv1 : 125% Magic Power (S/R/A)

Blizzard : Mana 20/40/60; Magical Damage + Cold - Localized freezing winds that chill the targeted enemies to the bone.

Lv1 : 160% Magic Power (S/R/A)

Lv2 : 170% Magic Power (S/R/A)

Lv3 : 180% Magic Power (S/R/A)

Lv4 : 190% Magic Power (S/R/A)

Lv5 : 200% Magic Power (S/R/A)

Icestorm : Mana 40/80/120; Magical Damage + Cold - Relentless onslaught of ice cold winds mixed with sleet and hailstones.

Lv1 : 215% Magic Power (S/R/A)

Lv2 : 230% Magic Power (S/R/A)

Lv3 : 245% Magic Power (S/R/A)

Lv4 : 260% Magic Power (S/R/A)

Lv5 : 275% Magic Power (S/R/A)

DARK SORCERY
Dark Sorcery : Chance

Lv1 : +4%Curse Success Rate

Lv2 : +8%Curse Success Rate

Lv3 : +12%Curse Success Rate

Lv4 : +16%Curse Success Rate

Lv5 : +20%Curse Success Rate

DeGuard : Mana 5; Curse of DeGuard - Simple curse that weakens physical defense.

Lv1 : -25% Physical Defense : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Physical Defense : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Physical Defense : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Physical Defense : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Physical Defense : 100% Success Rate : 3 turns (S/R)

DeBarrier : Mana 5; Curse of DeBarrier - Simple curse that weakens magical defense.

Lv1 : -25% Magic Defense : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Magic Defense : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Magic Defense : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Magic Defense : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Magic Defense : 100% Success Rate : 3 turns (S/R)

Silence : Mana 5/10; Curse of Silence - Curse that prevents the target from casting magical spells.

Lv1 : Cant Cast Spells : 60% Success Rate : 3 turns (S/R)

Lv2 : Cant Cast Spells : 70% Success Rate : 3 turns (S/R)

Lv3 : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv4 : Cant Cast Spells : 90% Success Rate : 3 turns (S/R)

Lv5 : Cant Cast Spells : 100% Success Rate : 3 turns (S/R)

Fear : Mana 10/20; Curse of Fear - Those who are cursed by magical fear cannot fight effectively.

Lv1 : -25% Damage dealt : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Damage dealt : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Damage dealt : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Damage dealt : 10% Success Rate : 3 turns (S/R)

Killing Word : Mana 40/80/120; Kill or Magical Damage - A single word that can instantly kill weaker enemies.

Lv1 : Enemies level 21 or under die Others 165% Magic Power (S/R/A)

Lv2 : Enemies level 22 or under die Others 180% Magic Power (S/R/A)

Lv3 : Enemies level 23 or under die Others 195% Magic Power (S/R/A)

Lv4 : Enemies level 24 or under die Others 210% Magic Power (S/R/A)

Lv5 : Enemies level 25 or under die Others 225% Magic Power (S/R/A)

Desire : Mana 20; Curse of Desire - "They desired to please me more than anything in this world" - The Succubus Queen

Lv1 : Randomly Attack allies while charmed : 40% Success Rate : 3 turns (S)

Lv2 : Randomly Attack allies while charmed : 50% Success Rate : 3 turns (S)

Lv3 : Randomly Attack allies while charmed : 60% Success Rate : 3 turns (S)

Lv4 : Randomly Attack allies while charmed : 70.0001% Success Rate : 3 turns (S)

Lv5 : Randomly Attack allies while charmed : 80% Success Rate : 3 turns (S)

Silence The Weak : Mana 10; Magical Damage + Dark + Curse of Silence

Lv1 : 105% Magic Power : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv2 : 110% Magic Power : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv3 : 115% Magic Power : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv4 : 120% Magic Power : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv5 : 125% Magic Power : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Killing Power Word : Mana 100; Kill or Magical Damage - "Do not doubt my power, I can kill with a word" Archmage Diomara Dubois

Lv1 : Enemies level 47 or under die : Others 275% Magic Power (S/R/A)

Lv2 : Enemies level 49 or under die : Others 300% Magic Power (S/R/A)

Lv3 : Enemies level 51 or under die : Others 325% Magic Power (S/R/A)

Lv4 : Enemies level 53 or under die : Others 350% Magic Power (S/R/A)

Lv5 : Enemies level 55 or under die : Others 375% Magic Power (S/R/A)

Heart Of Darkness : Passive; Increase Dark resistance - "Those who understand the darkness are immune to its power" - Prince Francis Beldar

Lv1 : +24% Dark Resist %

Lv2 : +28% Dark Resist %

Lv3 : +32% Dark Resist %

Lv4 : +36% Dark Resist %

Lv5 : +40% Dark Resist %

Soul Harvest : Mana 50; Magical Damage + Drain Life - A massive storm of negative energy that drains enemies and heals your companions.

Lv1 : 160% Magic Power : 20% damage dealt Restored to all players (S/R/A)

Lv2 : 190% Magic Power : 20% damage dealt Restored to all players (S/R/A)

Lv3 : 205% Magic Power : 20% damage dealt Restored to all players (S/R/A)

Lv4 : 220% Magic Power : 20% damage dealt Restored to all players (S/R/A)

Lv5 : 235% Magic Power : 20% damage dealt Restored to all players (S/R/A)

Punish The Strong : Mana 25; Magical Damage + Dark + Curse of Fear - Dark bolts from the Nether Plane that pierce the body and curse the soul.

Lv1 : 160% Magic Power : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv2 : 170% Magic Power : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv3 : 180% Magic Power : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv4 : 190% Magic Power : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv5 : 200% Magic Power : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

ARCANE STUDIES
Arcane Studies : Passive; Increases Magic Power - Soulcallers are well versed in the basic fundamentals of arcane wizardry.

Lv1 : +3% Magic Power

Lv2 : +6% Magic Power

Lv3 : +9% Magic Power

Lv4 : +12% Magic Power

Lv5 : +15% Magic Power

Wand Lore : Passive; Increases damage of Wand attacks Wands are used to launch magical projectiles and enhance magic

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Body To Mind : Passive; Basic Wand or Staff attacks restore Mana Soulcallers can regenerate their mana by feeding on the life force of other creatures.

Lv1 : 2% Physical Damage dealt restored as Mana

Lv2 : 4% Physical Damage dealt restored as Mana

Lv3 : 6% Physical Damage dealt restored as Mana

Lv4 : 8% Physical Damage dealt restored as Mana

Lv5 : 9.999999% Physical Damage dealt restored as Mana

Counterspell : Gambit; Gambit Trigger : An enemy casts a spell Skilled spellcasters can thwart harmful spells in the Ethereal Plane before they take form.

Lv1 : Gambit 2% Prevent spell from being cast.

Lv2 : Gambit 4% Prevent spell from being cast.

Lv3 : Gambit 6% Prevent spell from being cast.

Lv4 : Gambit 8% Prevent spell from being cast.

Lv5 : Gambit 10% Prevent spell from being cast.

Temporal Rift : Mana 10; Teleports party back to Town - An adaption of the teleport without error spell that works in any dimension.

Key
(S) - S ingle (attack a single enemy)

(R) - R ow (attack a row of enemies)

(A) - A ll (attack all enemies

Archaeologist | Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord