Sohei

Archaeologist| Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord

Sohei (Front Line, Healing Aura, Debuffs, Magic Circles)
Resource used : Mana

Role in party : Front line fighter that can use a spear and shield and has a decent set of abilities that help it in the front row like "Set Spear vs Charge" that allows the Sohei to counterattack 1 enemy per turn that targets them witha melee attack. They also learn "Holy Crusader" and "Unholy Crusader" that allow them to deal holy or dark damage with a spear attack.

They can activate a powerful "Healing Circle" that passively heals themselves and others standing next to them in the party formation. They can then remove the healing circle to power incredibly strong magic circle spells which can holy/dark deal damage, heal, remove debuffs, and other strong effects.

Decent debuffer that knows basic debuffs but also the only class that can learn "Stone". Enemies turned to stone have a 50% chance to instantly die when they take any damage.

Sohei also learn revive, cleanse and dispel, making them great backup healers in a pinch.

WARRIOR ARTS
Warrior Arts : Passive; Increases Accuracy - Sohei are masters of the spear, but have been known to train with numerous weapons.

Lv1 : +2% Accuracy

Lv2 : +4% Accuracy

Lv3 : +6% Accuracy

Lv4 : +8% Accuracy

Lv5 : +9.999999% Accuracy

Spear Mastery : Passive; Increases damage of Spear attacks - Spears can deal damage at medium range and are incredibly versatile.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Shield Master : Passive; Increases Block % with Shields - Those who train with the shield cana deflect attacks with ease.

Lv1 : +3 Block %

Lv2 : +6 Block %

Lv3 : +9 Block %

Lv4 : +12 Block %

Lv5 : +15 Block %

Arquebus Mastery : Passive; Increases damage of Arquebus attacks - The arquebus is a crude firearm that is inaccurate but powerful.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Two Hand Mastery : Passive; Increase Physical Damage when in Two Hand - Two handed fighting allows the weapon wielder to put more force behind each blow.

Lv1 : +5% Physical Damage dealt

Lv2 : +10% Physical Damage dealt

Lv3 : +15% Physical Damage dealt

Lv4 : +20% Physical Damage dealt

Lv5 : +25% Physical Damage dealt

Set Spear Vs Charge : Gambit; Gambit Trigger : Targeted by a Melee Attack 1 times per turn - A spear set against the foot can gore would be attackers as they charge forward.

Lv1 : 10% Counterattack with Spear before being hit with double Critical Rate %

Lv1 : 20% Counterattack with Spear before being hit with double Critical Rate %

Lv1 : 30% Counterattack with Spear before being hit with double Critical Rate %

Lv1 : 40% Counterattack with Spear before being hit with double Critical Rate %

Lv1 : 50% Counterattack with Spear before being hit with double Critical Rate %

Piercing Attack : Gambit; Gambit Trigger : Perform a Melee Attack - Powerful lunge that pierces even the thickest of armors.

Lv1 : 25% Penetrate 8%

Lv2 : 25% Penetrate 16%

Lv3 : 25% Penetrate 24%

Lv4 : 25% Penetrate 32%

Lv5 : 25% Penetrate 40%

Holy Cruisader : Mana 30; Physical Damage + Holy - Empowers a normal attack with divine energy from the Celestial Plane.

Lv1 : 150% Melee Attack (S)

Lv1 : 170% Melee Attack (S)

Lv1 : 190% Melee Attack (S)

Lv1 : 210% Melee Attack (S)

Lv1 : 230% Melee Attack (S)

Unholy Cruisader : Mana 30; Physical Damage + Dark - Empowers a normal attack with dark energy from the Nether Plane.

Lv1 : 150% Melee Attack (S)

Lv2 : 170% Melee Attack (S)

Lv3 : 190% Melee Attack (S)

Lv4 : 210% Melee Attack (S)

Lv5 : 230% Melee Attack (S)

FORBIDDEN PRAYERS
Forbidden Prayers : Passive; Increases Dark resistance - During the War of Darkness, many Sohei served the Dark Forces.

Lv1 : +12% Dark Resist %

Lv2 : +14% Dark Resist %

Lv3 : +16% Dark Resist %

Lv4 : +18% Dark Resist %

Lv5 : +20% Dark Resist %

DeGuard : Mana 5; Curse of DeGuard - Simple curse that weakens physical defense.

Lv1 : -25% Physical Defense : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Physical Defense : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Physical Defense : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Physical Defense : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Physical Defense : 100% Success Rate : 3 turns (S/R)

DeBarrier : Mana 5; Curse of DeBarrier - Simple curse that weakens magical defense.

Lv1 : -25% Magic Defense : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Magic Defense : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Magic Defense : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Magic Defense : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Magic Defense : 100% Success Rate : 3 turns (S/R)

Silence : Mana 5/10; Curse of Silence - Curse that prevents the target from casting magical spells.

Lv1 : Cant Cast Spells : 60% Success Rate : 3 turns (S/R)

Lv2 : Cant Cast Spells : 70% Success Rate : 3 turns (S/R)

Lv3 : Cant Cast Spells : 80% Success Rate : 3 turns (S/R)

Lv4 : Cant Cast Spells : 90% Success Rate : 3 turns (S/R)

Lv5 : Cant Cast Spells : 100% Success Rate : 3 turns (S/R)

Fear : Mana 10/20; Curse of Fear - Those who are cursed by magical fear cannot fight effectively.

Lv1 : -25% Damage dealt : 60% Success Rate : 3 turns (S/R)

Lv2 : -25% Damage dealt : 70% Success Rate : 3 turns (S/R)

Lv3 : -25% Damage dealt : 80% Success Rate : 3 turns (S/R)

Lv4 : -25% Damage dealt : 90% Success Rate : 3 turns (S/R)

Lv5 : -25% Damage dealt : 100% Success Rate : 3 turns (S/R)

Prayer Beads : Passive; Increase Success Rate of all Curses - All Sohei carry beads that they use in their prayers, meditations, and curses.

Lv1 : +4% Curse Success Rate

Lv2 : +8% Curse Success Rate

Lv3 : +12% Curse Success Rate

Lv4 : +16% Curse Success Rate

Lv5 : +20% Curse Success Rate

Cleanse : Mana 13/11/9/7/5; Cleanse - Ailments are physical impairments, a proper cleansing spell removes them all.

Lv1 : Remove all Ailments (S); Mana 13

Lv2 : Remove all Ailments (S); Mana 11

Lv3 : Remove all Ailments (S); Mana 9

Lv4 : Remove all Ailments (S); Mana 7

Lv5 : Remove all Ailments (S); Mana 5

Dispel : Mana 13/11/9/7/5; Dispel - Curses can be dispelled by those who know the proper incantations.

Lv1 : Remove all Curses (S); Mana 13

Lv2 : Remove all Curses (S); Mana 11

Lv3 : Remove all Curses (S); Mana 9

Lv4 : Remove all Curses (S); Mana 7

Lv5 : Remove all Curses (S); Mana 5

Stone : Mana 30; Curse of Stone - Turns an enemy into stone that may shatter upon impact.

Lv1 : Can't Act or Defend, Damage may shatter : 40% Success Rate : Until removed (S)

Lv1 : Can't Act or Defend, Damage may shatter : 50% Success Rate : Until removed (S)

Lv1 : Can't Act or Defend, Damage may shatter : 60% Success Rate : Until removed (S)

Lv1 : Can't Act or Defend, Damage may shatter : 70% Success Rate : Until removed (S)

Lv1 : Can't Act or Defend, Damage may shatter : 80% Success Rate : Until removed (S)

ENLIGHTENMENT
Enlightenment : Passive; Increases Curse resistance - Sohei seek enlightenment through the belief in themselves, not the Ancients.

Lv1 : +12% Curse Resist %

Lv2 : +14% Curse Resist %

Lv3 : +16% Curse Resist %

Lv4 : +18% Curse Resist %

Lv5 : +20% Curse Resist %

Healing Circle : Mana 10; Heal Life self and adjacent party members every turn - Fundamental magic circle that can fuel more powerful circles.

Lv1 : 85% Magic Power : Until dispelled or Sohei dies (S)

Lv2 : 95% Magic Power : Until dispelled or Sohei dies (S)

Lv3 : 105% Magic Power : Until dispelled or Sohei dies (S)

Lv4 : 115% Magic Power : Until dispelled or Sohei dies (S)

Lv5 : 125% Magic Power : Until dispelled or Sohei dies (S)

Circle Mastery : Passive; Reduce Mana cost of All Circle Spells - Awareness of ley lines in the Material Plane make it easier to summon healing circles.

Lv1 : Cost reduction of 1 Mana

Lv2 : Cost reduction of 2 Mana

Lv3 : Cost reduction of 3 Mana

Lv4 : Cost reduction of 4 Mana

Lv5 : Cost reduction of 5 Mana

Meditation : Gambit; Gambit Trigger : Combat ends - Deep breathing and quiet chants are performed after battle to restore the Sohei's mana energies.

Lv1 : Restore 5% Max Mana

Lv2 : Restore 10% Max Mana

Lv3 : Restore 15% Max Mana

Lv4 : Restore 20% Max Mana

Lv5 : Restore 25% Max Mana

Circle Of Light : Mana 25; Dispel Healing Circle + Magical Damage + Holy - Holy light burns those caught in this circle.

Lv1 : 320% Magical Power (A)

Lv2 : 340% Magical Power (A)

Lv3 : 360% Magical Power (A)

Lv4 : 380% Magical Power (A)

Lv5 : 400% Magical Power (A)

Circle Of Darkness : Mana 25; Dispel Healing Circle + Magical Damage + Dark - Darkness burns those trapped within this circle.

Lv1 : 320% Magical Power (A)

Lv2 : 340% Magical Power (A)

Lv3 : 360% Magical Power (A)

Lv4 : 380% Magical Power (A)

Lv5 : 400% Magical Power (A)

Circle Of Blight : Mana 25; Dispel Healing Circle + Magical Damage + Poison - Cursed circle that was taught to the Sohei by the Demon Prince of Mount Tengu.

Lv1 : 220% Magic Power : Deals 250 Physical Damage per turn

80% Success Rate : Until Removed (A)

Lv2 : 240% Magic Power : Deals 500 Physical Damage per turn

80% Success Rate : Until Removed (A)

Lv3 : 260% Magic Power : Deals 750 Physical Damage per turn

80% Success Rate : Until Removed (A)

Lv4 : 280% Magic Power : Deals 1000 Physical Damage per turn

80% Success Rate : Until Removed (A)

Lv5 : 300% Magic Power : Deals 1250 Physical Damage per turn

80% Success Rate : Until Removed (A)

Fountain Of Life : Gambit; Gambit Trigger : Turn begins and no Healing Circle active - "A bounty of life pours from the pure land into all the universe" - Master Chen Wei

Lv1 : Summon a Healing Circle 15%

Lv2 : Summon a Healing Circle 20%

Lv3 : Summon a Healing Circle 25%

Lv4 : Summon a Healing Circle 30%

Lv5 : Summon a Healing Circle 35%

Revive : 20; Revive and Heal Life - Those on the edge of death's door can be restored to life.

Lv1 : 160% Magic Power (S)

Lv2 : 170% Magic Power (S)

Lv3 : 180% Magic Power (S)

Lv4 : 190% Magic Power (S)

Lv5 : 200% Magic Power (S)

Circle Of Recovery : Mana 50; Dispel Healing Circle + Heal Life + Cleanse + Dispel - A focused circle that rejuvenates the life force of a single ally.

Lv1 : 300% Magic Power (S)

Lv2 : 350% Magic Power (S)

Lv3 : 400% Magic Power (S)

Lv4 : 450% Magic Power (S)

Lv5 : 500% Magic Power (S)

Circle Of Equality : Mana 70/60/50/40/30; Dispel Healing Circle + Remove Buffs + Cleanse + Dispel = "The light of the pure land can makes all things anew" - Master Chen Wei

Lv1 : Affects all players and enemies : Mana 70

Lv2 : Affects all players and enemies : Mana 60

Lv3 : Affects all players and enemies : Mana 50

Lv4 : Affects all players and enemies : Mana 40

Lv5 : Affects all players and enemies : Mana 30

Shinjin : Passive; Increases Death resistance - "The path to enlightenment lies within your own soul" - Lady Akira Higami

Lv1 : +20% Death Resist %

Lv2 : +40% Death Resist %

Lv3 : +60% Death Resist %

Key
(S) - S ingle (attack a single enemy)

(R) - R ow (attack a row of enemies)

(A) - A ll (attack all enemies

Archaeologist | Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord