Ninja

Archaeologist | Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord

Ninja (Damage Dealer and Debuffs)
Resource used : Focus

Roles in party : Versatile damage dealer across the board. Has skills to allow bonus damage against targets that are debuffed.

Melee damage delear that can dual wield and use assassin style skills including "Assassin's Oath" that deals extra damage multiplied by the number of debuffs on an enemy. Also can learn "Deathblow" which has a small chance to instant kill non boss enemies.

Ranged damage dealer from the back row that specialzes in "Shuriken" attacks. Shurikens always go first in combat and can be enhanced to fan our and hit an enemy row, cause bleed, or even instant kil.

Magic damage dealer that can learn a ninja magic in their "Kujikiri" skill tree. Ninja magic great single target elemental damage but also contains "Ninja Scroll", a multi hit spell that is one of the most damaging spells in the game when used against a debuffed enemy.

Can apply various debuffs through skills of all types listed above.

NINJUTSU
Ninjutsu : Passive; Bonus Physical Damage when target has Ailment or Curse - Ninjutsu techniques were first detailed in a manual called "Way of the Ninja", written by an Aereon Elf named Renzo Mikazuchi during the Age of Wonders.

Lv1 : +10% Physical Damage dealt

Lv2 : +20% Physical Damage dealt

Lv3 : +30% Physical Damage dealt

Lv4 : +40% Physical Damage dealt

Lv5 : +50% Physical Damage dealt

Shuriken : Focus 30; Shuriken attack + Physical Damage + First Strike - All Ninja carry throwing weapons, some are bladed stars while others are ring shaped.

Lv1 : 110% Ranged Attack (S)

Lv2 : 120% Ranged Attack (S)

Lv3 : 130% Ranged Attack (S)

Lv4 : 140% Ranged Attack (S)

Lv5 : 150% Ranged Attack (S)

Blinding Powder : Foucs 30; Curse of Blindness - This powder is kept in small sacks that are thrown at an enemy and break open on impact.

Lv1 : -40% Accuracy : 50% Success Rate : 3 turns (S)

Lv1 : -40% Accuracy : 60% Success Rate : 3 turns (S)

Lv1 : -40% Accuracy : 70.00001% Success Rate : 3 turns (S)

Lv1 : -40% Accuracy : 80% Success Rate : 3 turns (S)

Lv1 : -40% Accuracy : 90% Success Rate : 3 turns (S)

Defensive Roll : Gambit; Gambit Trigger : Targeted by an area spell or breath weapon - An evasive roll that can avoid incoming danger.

Lv1 : Completely avoid effects 6%

Lv2 : Completely avoid effects 12%

Lv3 : Completely avoid effects 18%

Lv4 : Completely avoid effects 24%

Lv5 : Completely avoid effects 30%

Poultice : Focus 40; Heal Life - An ancient mixture of herbs and roots that Ninja use to stymy wounds when in the thick of combat.

Lv1 : 140% Magic Powder (S)

Lv2 : 180% Magic Powder (S)

Lv3 : 220% Magic Powder (S)

Lv4 : 260% Magic Powder (S)

Lv5 : 300% Magic Powder (S)

Fan Throw : Focus 40; Shuriken attack + Physical Damage + First Strike - Advanced throwing technique where the Shuriken are stacked up together and thrown at multiple enemies with one flick of the wrist.

Lv1 : 100% Ranged Attack (R)

Lv2 : 110% Ranged Attack (R)

Lv3 : 120% Ranged Attack (R)

Lv4 : 130% Ranged Attack (R)

Lv5 : 140% Ranged Attack (R)

Draw Blood : Gambit ;Gambit Trigger : Throw a Shuriken - Shuriken are excellent at striking weak points that continue to bleed for some time.

Lv1 : Bleed 2% Max Life per turn : 80% Success Rate : 2 turns

Lv2 : Bleed 4% Max Life per turn : 80% Success Rate : 2 turns

Lv3 : Bleed 6% Max Life per turn : 80% Success Rate : 2 turns

Lv4 : Bleed 8% Max Life per turn : 80% Success Rate : 2 turns

Lv5 : Bleed 10% Max Life per turn : 80% Success Rate : 2 turns

Bakudan : Focus 50; Physical Damage + Curse of Blindness - Bomb making is an ancient art that existed long before modern firearms.

Lv1 : 30% Ranged Attack : -40% Accuracy : 50% Success Rate : 3 turns (A)

Lv2 : 30% Ranged Attack : -40% Accuracy : 60% Success Rate : 3 turns (A)

Lv3 : 30% Ranged Attack : -40% Accuracy : 70.00001% Success Rate : 3 turns (A)

Lv4 : 30% Ranged Attack : -40% Accuracy : 80% Success Rate : 3 turns (A)

Lv5 : 30% Ranged Attack : -40% Accuracy : 90% Success Rate : 3 turns (A)

Intonjutsu : Passive; Increases Evasion % - Constantly moving in and out of combat and changing rang, Shinobi and Kunoichi are slippery targets.

Lv1 : +3 Evasion %

Lv2 : +6 Evasion %

Lv3 : +9 Evasion %

Lv4 : +12 Evasion %

Lv5 : +15 Evasion %

Shuriken Master : Gambit; Gambit Trigger : Throw a Shuriken - When enough focus and training, even the most powerful enemy can be slain with a single shuriken.

Lv1 : Kill targeted enemy 5%

Lv2 : Kill targeted enemy 10%

Lv3 : Kill targeted enemy 15%

Lv4 : Kill targeted enemy 20%

Lv5 : Kill targeted enemy 25%

Fallen Star : Focus 50; Shuriken attack + Physical Damage + First Strike + 100% Critical Rate % - The ultimate shuriken technique that was used by the Kunoichi Akira to slay the Cyclops of Tokura.

Lv1 : 165% Ranged Attack (S)

Lv2 : 180% Ranged Attack (S)

Lv3 : 195% Ranged Attack (S)

Lv4 : 210% Ranged Attack (S)

Lv5 : 225% Ranged Attack (S)

Shadowform : Focus 50; Gain Evasion % and can perform a Shadow Strike - "Embrace the shadow and allow the ethereal plane to blend with your physical form" - Renzo Mikazuchi, Way of the Ninja.

Lv1 : Additional 20% chance to Evade an attack Focus 50

Lv2 : Additional 20% chance to Evade an attack Focus 40

Lv3 : Additional 20% chance to Evade an attack Focus 30

Lv4 : Additional 20% chance to Evade an attack Focus 20

Lv5 : Additional 20% chance to Evade an attack Focus 10

Obsidian Dust : Gambit; Gambit Trigger : Combat begins - Powdered obsidian from Mount Tengu that aids the transition to Shadowform.

Lv1 : Enter Shadow Form 19%

Lv1 : Enter Shadow Form 28%

Lv1 : Enter Shadow Form 37%

KUJIKIRI
Kujikiri : Passive; Bonus Magical Damage when target has Ailment or Curse - Lady Kagero Matsume was a deadly Kunoichi who seduced and murdered the demon prince of Mount Tengu before stealing a manual of Kujikiri techniques she taught to other Ninja.

Lv1 : +10% Magical Damage dealt

Lv2 : +20% Magical Damage dealt

Lv3 : +30% Magical Damage dealt

Lv4 : +40% Magical Damage dealt

Lv5 : +50% Magical Damage dealt

Air Technique : Passive; Increases Agility - "Meditate on high mountaintops and feel the wind flow around you, mimic its speed and grace" - Renzo Mikazuchi, Way of the Ninja.

Lv1 : +2 Agility

Lv2 : +4 Agility

Lv3 : +6 Agility

Lv4 : +8 Agility

Lv5 : +9.999999 Agility

Water Technique : Passive; Increases Intelligence - "Water is more cunning than the other elements, given enough time, water will always find a way" - Renzo Mikazuchi, Way of the Ninja.

Lv1 : +2 Intelligence

Lv2 : +4 Intelligence

Lv3 : +6 Intelligence

Lv4 : +8 Intelligence

Lv5 : +9.999999 Intelligence

Fire Technique : Passive; Increases Strength - "The fire inside your soul can give you physical strength beyond" - Renzo Mikazuchi, Way of the Ninja.

Lv1 : +2 Strength

Lv2 : +4 Strength

Lv3 : +6 Strength

Lv4 : +8 Strength

Lv5 : +9.999999 Strength

Earth Technique : Passive; Increases Fortitude - "Let your body become like the earth, unshakable and unbreakable" - Renzo Mikazuchi, Way of the Ninja.

Lv1 : +2 Fortitude

Lv2 : +4 Fortitude

Lv3 : +6 Fortitude

Lv4 : +8 Fortitude

Lv5 : +9.999999 Fortitude

Mirage Scroll : Focus 30; Blur - An ancient scroll that creates multiple copies of the Ninja to confuse enemies.

Lv1 : +50 Evasion % : 2 turns (S)

Lv2 : +50 Evasion % : 3 turns (S)

Lv3 : +50 Evasion % : 4 turns (S)

Lv4 : +50 Evasion % : 5 turns (S)

Lv5 : +50 Evasion % : 6 turns (S)

Lightning Scroll : Focus 30; Magical Damage + Bolt - Scrolls can invoke the elements to strike the Ninja's enemies.

Lv1 : 160% Magic Power (S)

Lv2 : 170% Magic Power (S)

Lv3 : 180% Magic Power (S)

Lv4 : 190% Magic Power (S)

Lv5 : 200% Magic Power (S)

Blizzard Scroll : Focus 30; Magical Damage + Cold - Scrolls can invoke the elements to strike the Ninja's enemies.

Lv1 : 160% Magic Power (S)

Lv2 : 170% Magic Power (S)

Lv3 : 180% Magic Power (S)

Lv4 : 190% Magic Power (S)

Lv5 : 200% Magic Power (S)

Fire Scroll : Focus 30; Magical Damage + Fire - Scrolls can invoke the elements to strike the Ninja's enemies.

Lv1 : 160% Magic Power (S)

Lv2 : 170% Magic Power (S)

Lv3 : 180% Magic Power (S)

Lv4 : 190% Magic Power (S)

Lv5 : 200% Magic Power (S)

Body Scroll : Focus 40; Magical Damage + Paralyze - Very effective against armored opponents, this scroll can be used at range while the Ninja moves in for a killstrike.

Lv1 : 105% Magic Power - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Lv2 : 110% Magic Power - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Lv3 : 115% Magic Power - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Lv4 : 120% Magic Power - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Lv5 : 125% Magic Power - Can't Act or Defend : 60% Success Rate : 2 turns (S)

Ninja Scroll : Focus 50; Magical Damage - A secret technique that unleashes the fear of mortality upon an enemy, ethereal energies rip through the body causing severe trauma.

Lv1 : 60% Magic Power : 2 attatcks on random enemies

Lv2 : 70% Magic Power : 3 attatcks on random enemies

Lv3 : 80% Magic Power : 4 attatcks on random enemies

Lv4 : 90% Magic Power : 5 attatcks on random enemies

Lv5 : 100% Magic Power : 6 attatcks on random enemies

Blight Scroll : Focus 50; Disease - One of the most deadly and dangerous scrolls, it weakens even the strongest of foes and makes them incredibly vulnerable.

Lv1 : -25% Damage dealt, +25% Damage taken : 50% Success Rate : 3 turns (S)

Lv2 : -25% Damage dealt, +25% Damage taken : 60% Success Rate : 3 turns (S)

Lv3 : -25% Damage dealt, +25% Damage taken : 70.00001% Success Rate : 3 turns (S)

Lv4 : -25% Damage dealt, +25% Damage taken : 80% Success Rate : 3 turns (S)

Lv5 : -25% Damage dealt, +25% Damage taken : 90% Success Rate : 3 turns (S)

ASSASSIN ARTS
Assassin Arts : Passive; Increases Critical Rate % - Ninja have practiced the art of assassination for thousands of years since the Age of Wonders.

Lv1 : +2 Critical Rate %

Lv2 : +4 Critical Rate %

Lv3 : +6 Critical Rate %

Lv4 : +8 Critical Rate %

Lv5 : +9.999999 Critical Rate %

Melee Mastery : Passive; Increases damage of Melee attacks - All around training with various melee weapons.

Lv1 : +4% Physical Damage dealt

Lv2 : +8% Physical Damage dealt

Lv3 : +12% Physical Damage dealt

Lv4 : +16% Physical Damage dealt

Lv5 : +20% Physical Damage dealt

Ranged Mastery : Passive; Increases damage of Ranged attacks - All around training with various ranged weapons.

Lv1 : +4% Physical Damage dealt

Lv2 : +8% Physical Damage dealt

Lv3 : +12% Physical Damage dealt

Lv4 : +16% Physical Damage dealt

Lv5 : +20% Physical Damage dealt

Assassination : Passive; Increases Crtical Power % - Assassins study anatomy, physiology, and pressure points, so they can kill their enemies with deadly efficiency.

Lv1 : +10% Critical Power

Lv2 : +20% Critical Power

Lv3 : +30% Critical Power

Lv4 : +40% Critical Power

Lv5 : +50% Critical Power

Ambidexterity : Passive; Reduce Physical Damage penalty for Dual Wield Fighting with an off hand weapon can feel unnatural if you are not ambidextrous.

Lv1 : +25% Physical Damage

Blood Reaper : Focus 30; Physical Damage + Bleed - "They have taken everything from us, make them bleed" - Shogun Genryu Higami

Lv1 : 100% Melee Attack : Bleeds 3% Max Life per turn : 95% Success Rate : 3 turns (S)

Lv1 : 100% Melee Attack : Bleeds 6% Max Life per turn : 100% Success Rate : 3 turns (S)

Lv1 : 100% Melee Attack : Bleeds 9% Max Life per turn : 105% Success Rate : 3 turns (S)

Lv1 : 100% Melee Attack : Bleeds 12% Max Life per turn : 110% Success Rate : 3 turns (S)

Lv1 : 100% Melee Attack : Bleeds 15% Max Life per turn : 115% Success Rate : 3 turns (S)

Cripple : Focus 40; Physical Damage + Wound - When an enemy is too strong to fell with one blow, Ninja prefer to weaken their opponent by striking arteries.

Lv1 : 175% Melee Attack : Can't Attack : Can't Recover Life : 100% Success Rate : Until Removed (S)

Lv2 : 175% Melee Attack : Can't Attack : Can't Recover Life : 110% Success Rate : Until Removed (S)

Lv3 : 175% Melee Attack : Can't Attack : Can't Recover Life : 120% Success Rate : Until Removed (S)

Lv4 : 175% Melee Attack : Can't Attack : Can't Recover Life : 130% Success Rate : Until Removed (S)

Lv5 : 175% Melee Attack : Can't Attack : Can't Recover Life : 140% Success Rate : Until Removed (S)

Midnight Slash : Focus 50; Physical Damage - Shadow Strike that unleashes a slash in multiple locations almost simultaneously.

Lv1 : 60% Melee Attack : 3 attacks on random enemies

Lv2 : 70% Melee Attack : 3 attacks on random enemies

Lv3 : 80% Melee Attack : 3 attacks on random enemies

Lv4 : 90% Melee Attack : 3 attacks on random enemies

Lv5 : 100% Melee Attack : 3 attacks on random enemies

Assassin's Oath : Focus 50; Physical Damage - Shadow Strike Assassin orders have existed since the Age of Antiquity.

Lv1 : 160% + (25 x # Ailments and Curses)% Melee Attack (R)

Lv2 : 170% + (25 x # Ailments and Curses)% Melee Attack (R)

Lv3 : 180% + (25 x # Ailments and Curses)% Melee Attack (R)

Lv4 : 190% + (25 x # Ailments and Curses)% Melee Attack (R)

Lv5 : 200% + (25 x # Ailments and Curses)% Melee Attack (R)

Deathblow : Gambit; Gambit Trigger : Make a basic melee or ranged attack - Secret technique that makes Shinobi and Kunoichi some of the most deadly killers in all the world.

Lv1 : Kill targeted enemy 4%

Lv2 : Kill targeted enemy 8%

Lv3 : Kill targeted enemy 12%

Lv4 : Kill targeted enemy 16%

Lv5 : Kill targeted enemy 20%

Key
(S) - S ingle (attack a single enemy)

(R) - R ow (attack a row of enemies)

(A) - A ll (attack all enemies

Archaeologist | Geo Templar | Mendicant | Ninja | Ronin | Sohei | Soul Caller | Stormseeker | Technocrat | Warlord